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Coyotik's BMC/BTD5 farm calculator
Legend at the bottom.
Farm | Cost | Income | Pays per round | Profit after | Paid after | Upgrade Income | Upgrade per round | Upgrade profit after | Upgrade paid after |
0/0 | 1000 | 120 | 0.12 | 1.67 | 8.33 | | | | |
1/0 | 1300 | 180 | 0.14 | 1.44 | 7.22 | 60 | 0.2 | 1 | 5 |
2/0 | 2700 | 390 | 0.14 | 1.38 | 6.92 | 210 | 0.15 | 1.33 | 6.67 |
3/0 | 5900 | 750 | 0.13 | 1.57 | 7.87 | 360 | 0.11 | 1.78 | 8.89 |
4/0 | 19900 | 3000 | 0.15 | 1.33 | 6.63 | 2250 | 0.16 | 1.24 | 6.22 |
0/2 | 5500 | 180 | 0.03 | 6.11 | 30.56 | | | | |
1/2 | 5800 | 270 | 0.05 | 4.3 | 21.48 | 90 | 0.3 | 0.67 | 3.33 |
2/2 | 7200 | 585 | 0.08 | 2.46 | 12.31 | 315 | 0.23 | 0.89 | 4.44 |
3/2 | 10400 | 1125 | 0.11 | 1.85 | 9.24 | 540 | 0.17 | 1.19 | 5.93 |
4/2 | 24400 | 4500 | 0.18 | 1.08 | 5.42 | 3375 | 0.24 | 0.83 | 4.15 |
0/3 | 9700 | 1006 | 0.1 | 1.93 | 9.64 | | | | |
1/3 | 10000 | 1071 | 0.11 | 1.87 | 9.34 | 65 | 0.22 | 0.92 | 4.62 |
2/3 | 11400 | 1268 | 0.11 | 1.8 | 8.99 | 197 | 0.14 | 1.42 | 7.11 |
0/4 | 15200 | 3711 | 0.24 | 0.82 | 4.1 | | | | |
1/4 | 15500 | 3750 | 0.24 | 0.83 | 4.13 | 39 | 0.13 | 1.54 | 7.69 |
2/4 | 16900 | 3918 | 0.23 | 0.86 | 4.31 | 168 | 0.12 | 1.67 | 8.33 |
Total bank balance
Rounds | 0/3 | 1/3 | 2/3 | 0/4 | 1/4 | 2/4 |
1 | 743 | 809 | 1040 | 1800 | 1872 | 2124 |
2 | 1559 | 1698 | 2183 | 3960 | 4118 | 4672 |
3 | 2457 | 2676 | 3440 | 6552 | 6813 | 7730 |
4 | 3445 | 3752 | 4823 | 9662 | 10047 | 11400 |
5 | 4532 | 4935 | 6344 | 13394 | 13928 | 15804 |
6 | 5727 | 6237 | 7500 | 17872 | 18585 | 21088 |
7 | 7042 | 7500 | 7500 | 23246 | 24174 | 27429 |
8 | 7500 | 7500 | 7500 | 29695 | 30000 | 30000 |
9 | 7500 | 7500 | 7500 | 30000 | 30000 | 30000 |
Per-round value if collected
Per round | 0/3 | 1/3 | 2/3 | 0/4 | 1/4 | 2/4 |
1 | 743 | 809 | 1040 | 1800 | 1872 | 2124 |
2 | 779 | 849 | 1091 | 1980 | 2059 | 2336 |
3 | 819 | 892 | 1146 | 2184 | 2271 | 2576 |
4 | 861 | 938 | 1205 | 2415 | 2511 | 2850 |
5 | 906 | 987 | 1268 | 2678 | 2785 | 3160 |
6 | 954 | 1039 | 1250 | 2978 | 3097 | 3514 |
7 | 1006 | 1071 | 1071 | 3320 | 3453 | 3918 |
8 | 937 | 937 | 937 | 3711 | 3750 | 3750 |
9 | 833 | 833 | 833 | 3333 | 3333 | 3333 |
Base numbers after bonuses
Parameter | Value |
---|
Base cost | 1000 |
Banana value | 30 |
Crate value | 300 |
Interest 0/3 | 1.1 |
Interest 0/4 | 1.2 |
4/0 upgrade | 14000 |
0/4 upgrade | 5500 |
Bananas from 0/0 | 4 |
Bananas from 1/0 | 6 |
Bananas from 2/0 | 13 |
Crates from 4/0 | 10 |
Legend
There are only two really important columns: Profit after and Paid after. Profit after means that if you sell the farm after this many rounds, you're breaking even. So, if you expect a MOAB on round 6 and your Profit after value is lower than 1, it's still worth buying that farm on round 5, even if you're gonna sell it at the very start of round 6.
Paid after is the same, but without selling.
The upgrade section of the table shows values for the difference against the previous row. Say that you have a 1/0 farm and 1400 cash to spend. Should you upgrade it to 2/0 or get another 1/0 going? The answer should basically match the difference in the standard section, but I'm not 100% sure about this given how many factors are in play, so I included the upgrade calculations as well.
BTD5 checkbox turns off all MK boosts and uses BTD5 farm data as well.
Village checkbox applies village discount to all prices, which might again change the balance in some cases.
Note that after you fill your MK values and click Go, you can bookmark the URL of the page to have them filled on each visit.