Tower;Cost;Basepop;Boostpop;Baserate;Boostrate;Comment Ninja 3/1;2250;8;10;14;12; Ninja 4/1;5250;20;25;12;10; Ship 50% 0/1;1000;6.5;9;31;26;5 dart, 4x2 grapeshot = 13. 6 dart, 4x3 grapeshot = 18. Ship 50% 1/1;1400;6.5;9;24;20; Ship 50% 3/1;3780;3.06;4;4;3;Normalized to fast dart 5 + 4*2/6 gives 6 1/3 base, 6 + 4*3/6. It will be skewed upwards a bit as dart gets speed from 4 to 3, but grapeshot from 24 to 20, not 18. Ship 50% 1/3;2000;13;16;24;20;Cannon normalized to dart as 66% of pp 20. Ship 100% 0/1;1000;13;18;31;26; Ship 100% 1/1;1400;13;18;24;20; Ship 100% 3/1;3780;6.13;8;4;3; Ship 100% 1/3;2000;25;30;24;20; DM 0/3;840;12;15;28;24; Tack 8/16 3/0;1370;8;16;20;17;Early stages tack, firing at 50% efficiency (badly placed or spaced targets). Tack 11/16 3/0;1370;11;22;20;17;Placed in a sharp 90 degree turn - so anything parallel to the paths and between will miss (5 out of 16) Tack 15/16 3/0;1370;15;30;20;17;Placed in a tight U bend, so only one tack misses Tack 4/8 2/3;1875;8;12;16;13;Early stages tack, firing at 50% efficiency (badly placed or spaced targets). Tack 7/8 2/3;1875;14;21;16;13;Placed in a sharp 90 degree turn or better - with bigger projectiles anything parallel to the paths will hit so only one blade will miss Dartling 0/1;1550;3;4;7;6; Dartling 2/1;3000;3;4;4;3;